September 12, 2012
DaveDubKing
Player
Game seems solid. Art of the character portraits is pleasing, art of overhead gameplay is pretty vanilla but serviceable. Pacing is a little slow - options for dialog speed, etc., might help this. Voice acting is inconsistent - some lines have VA work, others do not (or at least, the lines are not played intermittently).
Biggest issue is that after getting sonar goggles and encountering first attack bot, I get locked in a room and cannot progress. The 'objectives' menu asks me to click on the room's terminal, but doing this yields no results, and I cannot progress beyond the room.
The interface for the sonar goggles is a little clunky. Practically speaking there are only two useful bits of this - the amplitude and frequency toggles. These need to be bigger, more precise, easier to use. The other bits of this interface are unimportant.
I like the concept - solving puzzles with sonar-related things. Interesting strategic/critical thinking aspects could be leveraged using the 'turn-based' mode of gameplay flow. Don't know if these things are put to good use, as I can't get far enough.
Didn't really get into the core gameplay, can't tell if it's really fun or not. I would update this review if I could get further.
(If in fact I'm just utterly failing to grasp what I need to do in this room, shame on me. Please feel free to embarrass me if this is the case.)
Fun rating: 3 out of 5
Learning rating: 3 out of 5
Science rating: 3 out of 5
Total:
9 / 15
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