Cell Command

In Cell Command, students embark on a series of exciting missions aboard a microscopic "cell ship." At the outset, students operate a single station (e.g., the "ribosome station"), but eventually command all the ship's functions (e.g., duplication, membrane, mitochondria, golgi complex) simultaneously. Successfully completing missions (e.g., mitigating the "cellular crises" that emerge when wounds need healing or muscles need flexing) earns "cell experience" that allows students to upgrade their cell ship, their skills as commander, and the skills of their crew.

This game is designed to be used in inclusive science classrooms that have a diverse range of students (e.g., average and above average students, students with high incidence disabilities, English language learners, and students who struggle with reading). It is designed using the Universal Design for Learning framework, strategically aligned to key state standards, and formulated to integrate seamlessly with existing curricula.

LEARNING OBJECTIVES

  • Investigate and explain the components of the scientific theory of cells (cell theory): all organisms are composed of cells (single-celled or multi-cellular), all cells come from pre-existing cells, and cells are the basic unit of life
  • Identify structures and functions of major organelles of animal cells, including cell membrane, nucleus, cytoplasm, chloroplasts, mitochondria, and vacuoles
  • Describe the functions performed by cells to sustain a living organism, e.g., division to produce more cells, taking in nutrients, releasing waste, using energy to do work, and producing materials the organism needs Relate the structure of a specialized cell to the function that the cell performs

This description was provided by the developer.



Screenshots of Cell Command


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Player Reviews
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10.0 / 15
Fun
1.8 / 5
Learning
3.5 / 5
Science
4.8 / 5

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Player Reviews

Dream Master

Dream Master
Player

Went through the tutorial of the game, without registering, and it is a unique approach to teaching Cell Biology, but it's not something that will keep preteens and teens attention for very long. The "missions", while adequately challenging, are presented in a very controlled and textbook-like manner, which while it makes everything clear, it doesn't entice students into reading about the cells, and doesn't explain why the functions of the cell are important (such as "why sit here and read mRNA for amino acid codons all day?"). Furthermore, I don't feel that the Star Trek-to-Cell metaphor isn't appealing to current young audiences, since they're more into Action or Building-oriented games like Dark Souls II and Minecraft, whereas this game is solely about puzzles and achievements. There's a movement in games now towards combining gaming genres, and if this Puzzle only game isn't made to be more action packed, or having more customization/socialization features in the profile and crew-creating system, I fear it will be dismissed by students altogether. I also don't feel that the Star Trek metaphor is appropriate for Cell Biology, because that leaves to questions like "If this is a cell, then who are the green guys we're playing as,, why are they piloting ships inside our bodies, and are they restricted only to one cell, or can they travel throughout the body, and why?" Yes, game developers, kids these days think about EVERYTHING, which means we have to go the extra mile in making a science-based game.

Fun rating: 1.0 out of 5

Learning rating: 2.0 out of 5

Science rating: 4.0 out of 5

Total:

7.0 / 15

This review has 0 comments.


Too much information

December 19, 2012

Nick

Nick
Player

I think that it has too much information and too little action.

Fun rating: 1.0 out of 5

Learning rating: 3.0 out of 5

Science rating: 5.0 out of 5

Total:

9.0 / 15

This review has 0 comments.


I love the concept.

November 16, 2012

brightsoul

brightsoul
Player

Thank you so much for making this, I am going to play this later. It will help me with what I have been learning in Biology.

Fun rating: 4.0 out of 5

Learning rating: 5.0 out of 5

Science rating: 5.0 out of 5

Total:

14.0 / 15

This review has 0 comments.


Flippinpony

Flippinpony
Player

Cell Command does a wonderful job at providing a huge amount of insight into what different parts of each cell do. However, the minigames are often confusing and dull. I spent most of the first two minigames trying to figure out what I was supposed to be doing, and none of the three I played were very engaging. The abrupt fashion in which they ended made me wonder if I succeeded or failed. The experience system seemed exciting, but the game as a whole is held back by the dullness of the minigames.

Fun rating: 1.0 out of 5

Learning rating: 4.0 out of 5

Science rating: 5.0 out of 5

Total:

10.0 / 15

This review has 0 comments.


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