|Deals with||Biology // Disease // Drugs // Geography // High School // Middle School|
|Pathogenicity, Research and technology development, Political Geography|
|Intended for||Middle School, High School, Everyone|
|Available on||Android Tablet // IPad|
|Cost||Free Demo // Paid|
|Developed by||Mini Clip Games|
|Website at||Visit game website|
I was very impressed how Plague Inc. makes a smooth, easy to play and still very complex and strategic game from reality.
Similar to a board game, the action (and gore) is imagined but the game's mechanics are clear and gameplay is moving!
You are a pathogen. You can choose to be a bacterium, virus or a parasite. Your goal is to kill everyone in the whole world. You must avoid letting humans find a cure against you. You must avoid detection. etc. You do this by choosing traits for your pathogen-self that allow you to spread unnoticed until it's too late... for example. Which country you choose to start in, what kind of pathogen you are, etc. all affect your success and require different strategic maneuvers.
And yes, there is another game that is very similar to this one. The other game Pandemic (also reviewed on the ScienceGameCenter) came out first, in 2008. Plague Inc. is a new game that you can play on Android or iPad. Plague inc. is easier to pick up and play: so if you have a class of 5th graders and some tablets, Plague Inc. is your game. Additionally, Plague Inc. makes it more clear how changes in pathogen's characteristics affects spread of disease. There are numerous reviews that compare both games, and discuss how copycat games can improve a game... for kids who may want to become video game developers in the future, these two game are a good study. Technology development is a standard in most states. Why not consider how the existence and reasonable success of one product makes another one simpler to develop. A rather straight forward teaching opportunity I think... Arguments? Ideas?
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