| Deals with | biology // disease |
| epidemiology // Epi Curve // research | |
| Intended for | high school // university |
| Available on | Web // Android // iOS |
| Cost | free |
| Developed by |
Center for Disease Control
|
| Website at |
https://www.cdc.gov/digital-social-media-tools/mobile/applications/sto/sto-web.html |
New outbreaks happen every day and CDC’s disease detectives are on the front lines, working 24/7 to save lives and protect people. When a new outbreak happens, disease detectives are sent in to figure out how outbreaks are started, before they can spread.
In this interactive, engaging app, you get to decide what to do: Do you quarantine the village? Talk to the people who are sick? Ask for more lab results? The better your answers, the higher your score – and the more quickly you’ll save lives. You’ll start out as a Trainee and will earn badges by solving cases, with the goal of earning the top rank: Disease Detective.
Fun to play and learn
Perfect for teens, young adults, and public health nerds of all ages, Solve the Outbreak is a great way to take the study of epidemiology outside the classroom.
Description Provided by Developer
| Expert Reviews By scientists and teachers |
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|---|---|---|
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We don't have any expert reviews yet for Solve the Outbreak. Are you a scientist who has played this game or a teacher who has used it in the classroom? Contact us about writing an expert review today. |
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| Player Reviews By everyone else (and you!) |
15 / 15 | |
|---|---|---|
| Fun |
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5 / 5 |
| Learning |
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5 / 5 |
| Science |
|
5 / 5 |
gina
Player
Solve the Outbreak is a well-designed and engaging educational game that makes epidemiology approachable and interactive. The layout is simple and easy to navigate, which allows the player to focus on analyzing the outbreak rather than figuring out how to play the game What I particularly appreciated was the narrative structure. Each case presents a realistic outbreak scenario and then asks the player to analyze evidence, interpret data, and determine the most plausible explanation. This format promotes critical thinking and mirrors the decision-making process used in real-world public health investigations. Rather than passively receiving information, players must actively apply scientific reasoning to progress. Overall, the game balances fun and learning effectively. I found myself genuinely engaged while also reinforcing concepts related to disease transmission and outbreak investigation. It is a strong example of how interactive media can support meaningful learning in science.
Fun rating: 5 out of 5
Learning rating: 5 out of 5
Science rating: 5 out of 5
Total:
15 / 15
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